After finishing its path, the grenade contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path. Ekko's shield buff reads Seen It All Before: "Ekko has already seen this timeline and is able to avoid some incoming damage". The two summoner spells I would run on Ekko are ignite and teleport. You need 3 stacks to make your passive proc on the Enemie (Also works on Minions/Monsters). Knockdown 64pxDisabled Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Take ignite when you expect to trade a lot in lane. R: Chronobreak Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. This is a subreddit devoted to the game League of Legends. Targeting Upgrade your Phase Dive (E) third after Time Winder and Chronobreak are maxxed for greater damage and burst. Targeting If Ekko enters the expansion within the next 1.5 seconds after it lands, it detonates to shield him for 2 seconds and stun all enemies within the area for 2.25 seconds. A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Traits. WARNING: Avoid the detonation radius of temporal anomalies." Phase Dive resets Ekko's basic attack timer. To outsiders, Ekko seems to achieve the impossible the first time, every time. Magic His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and stunning all enemies inside for 1.75 seconds. Z-Drive Resonance cannot affect the same target more than once every 5 seconds. Ekko was released back in May 2015, at that moment, he had created a surprising shock wave with his abilities in the League of Legends community. File:Projectile Grey.pngN/A Magic Ekko's Zero-Drive charges his spells and attacks with temporal energy. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. Single target 64pxBlocked Damage Passive: Ekko's basic attacks deal 3% (+ 3% per 100 AP) of the target's missing health bonus magic damage to targets below 30% of their maximum health. R: Chronobreak Porta i tuoi fandom preferiti con te e non perdere mai un colpo. Resonance cannot affect the same target more than once every few seconds. Targeting A prodigy from the rough streets of Zaun, Ekkomanipulates time to twist any situation to his advantage. After a total delay of 3 seconds, the device expands into a broad sphere that slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. Ekko can cast any of his abilities while dashing. At 3 stacks, Z-Drive Resonance is consumed to deal 30 - 140 (in base al livello) (+ 80% AP) magic damage to the target, doubled to 60 - 280 (in base al livello) (+ 160% AP) against monsters, but capped at 600. Magic At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that slows nearby enemies. The third hit deals 30 - 140 (based on level) (+ 80% bonus Ability Power) bonus damage and, if the target is a champion, Ekko gains 50/60/70/80% accelerated movement speed for 2/2.5/3 seconds (deals 250% damage against monsters). His next basic attack gains 425 range, deals bonus magic damage, and causes Ekko to blink to his target. Damage: 225 / 400 / … Spell shield Ekko throws a device dealing magic damage. R: Chronobreak You gain health and do aoe damage in the location you were 4 seconds ago. Sometimes we overstep or we over-commit to a play, leaving us to wish we could have a second chance. Affects Damage Nearby enemy champions scare the Ghost Poro away. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%.After it expands, Ekko recalls it, dealing magic damage. Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) magic damage, increased by 150% against monsters, dealing 75 − 350 (based on level) (+ 200% AP). File:Projectile Grey.pngN/A. File:Spell Effects Grey.pngFalse https://leagueoflegends.fandom.com/wiki/Ekko/LoL?oldid=3156456, If the target has already been affected by, Enemies affected by the stun receive the debuff. Chronobreak's heal is increased by 3% for each 1% of … Ekko throws a device dealing magic damage. Ekko cannot die while he has stopped time. Ekko's basic attacks and damaging abilities apply Z-Drive Resonance to affected enemies for 4 seconds, stacking up to 3 times. It increases your kill pressure on the enemy mid laner by a significant amount, which forces them to play cautiously. Ekko cannot die while he has stopped time. You can use it as a heal, damager, escape, or in tandem with other abilities such as your W. One popular strategy is to not upgrade R level six. Passive Passive: Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that tracks where he was 4 seconds ago. If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. Type If Ekko enters the sphere, it detonates, granting him a shield while stunning all enemies inside. Ekko’s skirmishing and trading turns stronger still after he unlocks Chronobreak, gifting him the chance to heal up and try again after unfavorable trades, or use the ability to blink inside Parallel Convergence’s stun sphere to trick his lane opponent. Dash will gain bonus range through terrain. Don't underestimate its damage potential. It does not 'revert to a previous state' as the theme might imply. Ekko heals himself for 100 / 150 / 200 (+60% of ability power) (+20% of the damage taken over the last 4 seconds), and deals 150 / 300 / 450 (+150% of ability power) magic damage to all nearby enemies on arrival. E: Phase Dive Ekko dashes a fixed distance towards a target area. Projectile After traveling over 3 seconds, the device expands to slow enemies by 40%, only revealing itself to enemies in the last second. Ekko can detonate the expansion even while untargetable (i.e. Direction League of Legends Wiki è una comunità di FANDOM a proposito di Giochi. Affects Affects Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. League of Legends Wiki is a FANDOM Games Community. Then you do no damage since ekko’s autos tickle unless they’re below 30%, which you won’t get without burst since, y’know, ekko only has 1-and-a-half damaging abilities level 2 … His penultimate ability, Phase Dive, lets him dash toward a target area. Single target 64pxDisabled Against enemy champions, Ekko also gains gains 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal damage and apply on-hit and spell effects. 64pxBlocked Chronobreak Ekko. Chronobreak (Ekko) We all make mistakes in League. After a short delay, the device contracts and returns to Ekko, dealing magic damage to enemies along its path. I'm looking forward to seeing what players can do with his Ultimate ability Chronobreak. Using Chronobreak to go through Parallel Convergence Parallel Convergence will trigger its shield and stun. File:Projectile.pngBlocked. Innate - Resonance: Ekko's basic attacks and damaging abilities apply a Resonance stack to affected enemies for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks and damaging abilities. Ekko throws a device in a target direction, damaging all enemies along its path. The traveling and returning pass each cannot affect the same enemy more than once. Area of Effect Damage Enemies Auto Type Active: Ekko calls upon an alternate version of himself that bats a device to the target location. Spell shield Resonance: Ekko's Auto-Attacks and damaging abilities apply a stack of Resonance for 4 seconds. The movement speed on the NHproc makes it very easy to navigate in teamfights since u can dip in and out very nicely. Active: After a short delay, Ekko blinks to his hologram's location, becoming briefly untargetable, dealing magic damage to surrounding enemies on arrival and healing himself. Type Active Ekko shatters the timeline, freezing all units in time before attacking each enemy with bonus magic damage and applying on-hit effects. None At 3 stacks, Resonance is consumed to deal bonus magic damage, and this damage is increased against monsters. Innate - Stolen Time: Triggering Resonance against a champion grants Ekko 50 / 60 / 70 / 80% (based on level) bonus movement speed for 2 / 2.5 / 3 (based on level) seconds. Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago. Cybernetic. While most people will probably just use it to save their lives, the AOE and heal could allow Ekko … Enemies 64pxBlocked. After it expands, Ekko recalls it, dealing magic damage. 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